Martedì 9 agosto i server di The Division 2 saranno offline dalle 9.30 per una manutenzione programmata, che servirà a implementare il Title Update 15.4 e attivare l’evento abiti “Attività da strada“.
Durata prevista: 3 ore estesa di 1 ora
Dimensione patch: ~3.80GB
Seguire il post sul Forum ufficiale, Twitter o il Server Status ufficiale per aggiornamenti su eventuali ritardi/estensioni della manutenzione, o riaperture anticipate dei server.
PATCH NOTES
PC STABILITY ISSUES
- Improved stability: fixed the most predominant client crash. We continue working on optimizing the game on PC.
MANHUNT
- Fixed the issue with the climax mission progression halting after the first wave of NPCs.
- Fixed the issue with Captain Lewis not spawning if the first wave of NPSs is eliminated too fast.
- Killing Private Connor too fast will no longer halt the progress of the mission.
- Fixed the issue with two Agent Kelso’s being present in the Base of Operations basement if player completes the “Prime Target” mission without turning in all decryption keys.
GLOBAL EVENT
- Fixed the issue with days 2, 3 and 4 being locked in the Reanimated Global Event.
BLUEPRINTS
- Fixed the issue with the Season 9 Exotic blueprints missing the “Items required” requirement.
- Fixed the issue with the reconfigure blueprints for the three new Exotics being listed at the bottom of the list: the blueprints for the newest items should appear at the top part of the list now.
EXPERTISE
- Fixed the issue with the 0/0 Exotic Components upgrade requirement needing one Exotic Component for upgrade of Gear Expertise levels.
UI & LOCALIZATION
- Fixed incorrect translation from Spanish.
- Fixed minor UI issues.
OTHER
- Fixed the issue with the Raid checkpoint system not working as designed even though the alert “Checkpoint reached” appeared after the boss is eliminated.
Mi chiamo Elena, aka Itasil92, e vengo dalla Sardegna. Sono admin/founder di The Division Dark Zone, prima community italiana dedicata al franchise The Division. Dal 2015 sono Ubisoft Star Player, ho partecipato all’E3 2015 di LA e a diversi workshop e eventi in vari studi Ubisoft. Dal 2021 sono anche membro dell’Elite Task Force.